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Civilization 6 switch review
Civilization 6 switch review










civilization 6 switch review

Government and religion are both customisable, the latter in a similar approach to Civ V, the former in an entirely new card-based system. If you're chasing religious advancement, for example, that has an impact on the other cultural policies you discover and unlock, and certain relationships will be affected by your application of religion. This is a very busy Civ game, with lots of different cultural, technological and military plates to spin, but nothing works in isolation. As it is, the genius of the game's design isn't in the ideas themselves, but in the careful stitching together of those ideas. If this new engagement with the map had been attached to just one feature, it might come across as a gimmick, or the foundation for a concept not yet fully constructed. In Civ VI, the land makes a mark on you, just as you make your mark on the land. Few 4X games emphasise the importance of geography to this degree.

Civilization 6 switch review series#

What I can say is that it's a radical redesign, true to the spirit of the series but finding new ideas in its elevation of the map from backdrop and resource-container to new plane of strategic and tactical importance. The fourth game has had ten years to work its way into my mind and it has endured, Civ VI is still young.

civilization 6 switch review

The question I've been trying to answer, as I spent a final few hours with Civilization VI before writing this review, is simple: is it the best game in the series, or the best game in the series bar Civ IV? After more than a hundred hours of play, I still can't say for sure.












Civilization 6 switch review